Raiders of the Savage Coast

Welcome Home!

Upon returning to Sentinel, we learn four things. One, an establishment has opened across the street from our home called “The Black Lotus” Two, we’ve been invited to a gala in our honor, hosted by Trelib Jaltos. Three, someone has placed bounties on our heads and has hired “The Hands of Slaughter” to kill us. Four, we’ve been summoned to court to answer to the charges of consorting with Chaos and harboring weapons of Chaos. Aaahhhh. Home Sweet Home.

After checking in at home, we go to the Broken Skull to meet with Bethany Razor and fulfill our agreement. She is willing to allow us to keep the majority of the stuff we found in exchange for a favor to be named at a later date. We also find out that the wanted posters may have been put up by Mary Black. Geno Marchioni may know more about this. We also hear a number of interesting rumors. Shark attacks throughout the coast have increased. Those who are bitten and survive the attack become shark creatures. Disappearances in town have increased. There is someone calling herself “The Baroness” who has been caring for a bunch of street urchins she calls “Children of the Blood”. She may be the estranged wife of Lord Hargrove.

Next, we visit Lord Jeltos. He is recovering from the assassination attempt. He informs us that the charges against us are severe and possibly politically motivated. Normally, we would have been jailed immediately, so someone must be protecting us. He, Lord Hargrove, and Cmmdr. Bonaduce put in good words for us. That would usually be enough to have the charges dropped. Since they weren’t, someone fairly powerful must be behind these charges. We believe charges were leveled by someone in House Tross (who runs the courts) or by Theledin Creed.

After some searching, we find a lawyer to take our case, Zander Brim. We go to court, and tell the judge of the nature in which we acquired our house, and the chests that were inside. We explain how the chests, which we cannot open and cannot move, may have the weapons of Chaos. We agree to have the weapons removed, and the charges get dropped. Sorcerer Supreme Chambers is assigned to examine the chests and remove the weapons, which he does. Zander Brim warns us not to trust Chambers, as he was responsible for destroying Zander.

The next week is spent getting the house in order, buying new furniture, and restoring the garden. We have the help of several Tulita, so the work goes well. We also visit Bandaral, the Priest of Dumathoin in the Undercity. We tell him of our trip, and he relates the story of Glitterhome to us. King Milair I arrived during the crossing. When he and his people arrived here, they found thriving cults of Chaos worshippers. There is an Elder Chaos Being trapped here, and the worshippers were tapping into it for their power. By the time of King Milair IV, the three races (dwarf, human and high elf) had greatly expanded their territories. The kings were known as the Night King (dwarf?), the Day King (high elf?) and the Shadow King (human?). The kings decided to summon the essence of the Chaos Being into themselves, but they couldn’t handle the power. They became corrupted and this triggered the great wars. Eventually, the High Priests called down the power of each of their gods to raise a barrier, and imprison the corrupted kings. Before the barrier was put in place, the races left this continent. It was decided that the dwarves would be the last to leave. They would buy time for the others to reach safety. Thus, the dwarven high priests stayed behind, and drained the power of their gods to raise the barrier. The ruins that we just visited were where the dwarves had their last stand. The warriors that were left behind escaped to a place called “Glitterhome”, which was created by the high mages. After the story, Bandaral gave us gifts.

Acquired Items:
Dumathoin’s Wrath – +2 Hammer of Returning, Shockwave 1/day
Karagkaz – bracelet with images of different animals – contains the last essence of the trickster god
Maya – necklace of the night sky – cast deeper darkness innately, blind sense, Achluophobia (fear of darkness) 1/day

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