Our day started out with a request from Cmmdt. Bonaduce to assist him with a murder investigation. A wizard at the local university had been found by his assistant, dead at his desk. From the looks of things, he had been killed there, and then something had been removed from the desk after his murder. The only physical evidence left by the murderer was a single bloody footprint. This indicated that the perpetrator was male and humanoid. That really narrowed down the list of suspects…
To initiate our investigation, we decided to speak with the assistant, Alecia. She had no idea who would kill him or why. According to her, he was a well-respected teacher with an aptitude for theory, especially those dealing with chaos and alternate realities. While she couldn’t think of any possible enemies he may have had, Alecia did make mention of a recently hired janitor who would sit in on his lectures. Hel also helped out the librarian in the stacks. Questioning the librarian, we learned that the janitor, Korbin, volunteered in the library in order to get access to some of the older, classic books. Interestingly, she noticed that Korbin was quite familiar with an old, out-dated method of organizing books on shelves. Aside from that little tidbit, the only other thing we learned from her was that Korbin grew up in an orphanage by the docks, and used to work with Inspector Victor St. Germaine. This is the same Inspector St. Germaine that had Kidnapped and attempted to kill Zaline Jaltos because he believed that she and many of her fellow nobles were members of a secret Chaos cult. We last saw Victor several months ago after we defeated him and rescued Zaline. This connection couldn’t be coincidental.
Further inquiries at the orphanage and docks revealed that Korbin was a studious and introspective person. He hadn’t been seen at the orphanage since Victor fell into disgrace, but he had been seen in the area hanging out with our old shipmate, Durt. Tanke together, we felt that our best bet at finding Korbin was to find Victor. Sources informed us that Victor was hiding out at the insane asylum, which had recently been taken over by the inmates. After checking in with Cmmdt. Bonduce, who provided us with some very useful intelligence, we headed to the asylum.
Using divination spells, we found out that Victor was holding out in the deepest part of the compound. This would require us to fight our way through 3 levels of inmates even before we got to Victor. Not optimal! Zarine had the clever idea of asking her drake whether there was a portal we could use, which there was. With the drakes help, we used the portal, which dropped us off on a landing with stairs leading up. Zarine translated some of the writing on the stair, which read in ancient script “Follow Chartuse’s annual plight to enter this holy place right”. Chartuse was one of the high proests of one of the early kings here. We climbed the stairs, avoiding traps, and stepped through the door at the top.
The door led to a long hall, covered in glowing glyphs and hieroglyphics. The west wall had a mural of a great plague ravaging the city. On the north wall, a horde of cats, led by a priest, was descending on the city, devouring the plague-carrying rats. On the east wall was a mural of people praising the priest while he was installed as king. At the end of the hall was a huge statue of a man wielding a mace with a lion’s head on it. Closer examination of the statue revealed a secret compartment at its base, which contained a statue of a lion. In addition, we found 2 more secret doors on the walls, one behind a picture of a coffer, and the other behind a picture of a dessert. Upon opening the door behind the picture of the coffer, the statue of the man animates and attacks us. Luckily, Zarine was able to use her flute to control it, and we destroyed it. We returned to the secret door, disabled a number of traps and found the treasure room. Inside, we found a canopic jar which radiated strong magic.
We returned to the main hall and opened a door leading to a room covered in fine black sand, with catwalks criss-crossing in the air. 4 mummified lions stood guarding the room. Ironforge valiantly entered and quickly dispatched the lions. Within the dessicated remains of the lions, we found another canopic jar. We climbed the catwalks to the ceiling of the room, from whence we heard flute music playing, accompanied by a song. The song described 3 canopic jars which needed to be destroyed in order to kill a guardian mummy. Luckily, we had already found two. One more to go. Following the music, we found a door leading to a vaulted door with a combination lock. Zarine quickly realized the it was a musical combination, played the notes and thus opened the door. We were presented with a female, sitting in a reed boat, playing a flute. When we tried to speak with her, she used her music to attack us. We quickly shut the door and returned to the main hall.
We next went through the door behind the picture of the desert. The script on the picture read “Retrieve the key for a chance to defeat part of me”. We opened the door and entered into a large, circular chamber with a domed roof, from which a key is suspended within a globe. We flew up to remove the key, when all of a sudden a vortex of sand erupts from the floor and attacks us. We battled the sand creature, finally defeating it. Upon its destruction, we found a large opening in the floor leading to another room. This room contained several jars, two of which were magical. Neither were canopic jars. We did, however, find a key. The key opened a secret door to a compartment holding the second canopic jar.
With all three jars in hand, we attempted to destroy them, only to find that they were heavily protected by abjuration magic. Our attempts apparently awoke the mummy, who immediately attacked us. After a prolonged battle which was touch and go, at best, we finally defeated the mummy, and loot his sarcophagus.
After all of that, we finally enter the asylum proper. From the mummy’s temple, we enter into a large chamber with forges, worked by men, but overseen by a stone giant. They were crafting weapons made out of a strange black metal. Needless to say, we put the forge out of commission. Magical interrogation of the giant revealed that Vincent was the leader of this group and that he was torturing Vincenz, the crazy man we travelled across the ocean with.
We took an elevator down, which opened up into a long hallway, where we encountered J’leara Ramirez, one of the original Waverunners. We bargained to let her escape of she provided us with information. She informed us that the Asylum takeover was orchestrated by Victor, who has his own agenda, which involves a serial killer in the city. He still smarted from our previous encounter, and wants us to suffer. In addition, he believes that Hargrove and Cmmdt. Bonaduce are conspirators in the Chaos cult. Vincenz has been captured and tortured for his foresight ability. With this in hand, we confronted Vincent and his two lieutenants, a fallen paladin and a priest. At the end, Victor tried to convince us that we were working for the wrong side, and that we should join him. We declined. With his last breaths, he warned that he would have his revenge through his protégé. Ominous words indeed!
- 5), neutralize poison, cure light wounds (Granan)
- +2 breast plate
- Periapt of wisdom
- Ring of the ram (24)
- Scroll (mass inflict moderate wounds, summon monster IV)
- Python staff (evil)
- Mask of the Lion (remove fear, +5 stealth, 1/day take the form of a creature within 60’ for +10 disguise, +1 attack to creature disguised as
-random assortment of black metal weapons (some for use underwater)
- +2 greatsword of wounding
- potion of cure serious wounds
- +3 rapier
- bracers or armor +5
- cloak of resistance +3
- ring of protection +3